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	<title>Game Brain</title>
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		<title>Game Brain</title>
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		<title>Game Analysis on Oddworld</title>
		<link>http://idmindustry.wordpress.com/2010/08/19/game-analysis-on-oddworld/</link>
		<comments>http://idmindustry.wordpress.com/2010/08/19/game-analysis-on-oddworld/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 04:47:11 +0000</pubDate>
		<dc:creator>Game Brain</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Oddworld: Abe’s Oddysee   Introduction Abe’s Oddysee is a 2D platform game that was released on Play-station and PC in 1997, created by Oddworld Inhabitants and published by GT Interactive. Known for its innovation and distinct quirk, it is a multi-award winning video-game with game’s main character becoming a very iconic and well known character [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=idmindustry.wordpress.com&amp;blog=15120781&amp;post=99&amp;subd=idmindustry&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div class="mceTemp mceIEcenter">Oddworld: Abe’s Oddysee</div>
<div class="mceTemp mceIEcenter"> </div>
<div id="attachment_104" class="wp-caption aligncenter" style="width: 250px"><a href="http://idmindustry.files.wordpress.com/2010/08/raao0004.jpg"><img class="size-medium wp-image-104" title="Abe and Elum" src="http://idmindustry.files.wordpress.com/2010/08/raao0004.jpg?w=240&#038;h=300" alt="Abe and Elum" width="240" height="300" /></a><p class="wp-caption-text">Abe and Elum</p></div>
<p><strong>Introduction</strong></p>
<p>Abe’s Oddysee is a 2D platform game that was released on Play-station and PC in 1997, created by Oddworld Inhabitants and published by GT Interactive. Known for its innovation and distinct quirk, it is a multi-award winning video-game with game’s main character becoming a very iconic and well known character in the Games Industry.  The game’s plot is centred around Abe, a slave in a meat processing plant who is faced with an ultimatum in which his Masters have to harvest Abe’s brethren to keep the Company afloat. The game is acclaimed for having a unique style, good graphics, in-depth cut scenes, and innovative puzzles and game play.</p>
<p><strong>Storyline &amp; Characters</strong></p>
<p>The game starts with Abe over hearing his bosses/masters stressing about their company’s decreasing profits, ‘Rupture Farms’ which happens to be the biggest meat-processing plant on Odd-world. Molluck, the owner of the company and the game’s main villain (antagonist) announces that his idea ‘Mudokon pops’ will save the company. Abe immediately figures out that this means the slaughter of his race which are the slave workers of Rupture Farms. Fearing for his own life, Abe tries to escape. During his journey he comes across a Mudokon spiritual leader ‘Big-face,’ who says it’s up to Abe to save his brothers from Rupture farms from the meat grinders. Abe very reluctantly accepts the role as the saviour and goes on a spiritual quest to gain powers in order to shut down Rupture Farms and save every single Mudokon.</p>
<div id="attachment_108" class="wp-caption aligncenter" style="width: 310px"><a href="http://idmindustry.files.wordpress.com/2010/08/ssao0083.jpg"><img class="size-medium wp-image-108" title="Molluck" src="http://idmindustry.files.wordpress.com/2010/08/ssao0083.jpg?w=300&#038;h=225" alt="" width="300" height="225" /></a><p class="wp-caption-text">Molluck</p></div>
<p>Abe the game’s protagonist (hero) is a Mudokon slave worker, himself. Unlike the other people of his race and slave workers, his mouth is sewn shut to keep him quiet. Apparently it didn’t do any good as he is very vocal throughout the whole game. We find out early on during the game that Abe is simple-minded, clumsy and cowardly, which creates an interesting dynamic in game’s appearance, innovating the ideals of a typical hero.</p>
<p>Mullock the game’s main villain is a corporate figure well-known in Oddworld. He owns Rapture Farms and a line of other chain companies on a cartel. The attributes of this character are clear from the get go, just like the others in his race, he is greedy, ruthless, a capitalist and has no remorse for the slaughtering of his slave workers.</p>
<div id="attachment_107" class="wp-caption aligncenter" style="width: 310px"><a href="http://idmindustry.files.wordpress.com/2010/08/raao0031.jpg"><img class="size-medium wp-image-107" title="Rupture Farms" src="http://idmindustry.files.wordpress.com/2010/08/raao0031.jpg?w=300&#038;h=166" alt="Rupture Farms" width="300" height="166" /></a><p class="wp-caption-text">Rupture Farms</p></div>
<p><strong>Major Game Elements</strong></p>
<p>The game is an innovative 2D side scroller that has various different puzzles throughout the game to progress to the next level. The character Abe has no weapons and only the ability to pull levers, press buttons, jump, run, sneak, roll, climb and the ability to command fellow Mudokons.  The main goal of the game is to escape and to save your race from being slaughtered. This can be achieved by pressing various command buttons meaning Abe has the ability to interact with others of his race. By saying ‘hello’ he gets another Mudokon’s attention, by saying ‘follow me’ the Mudokon then follows Abe wherever he goes. With this, you can bring your brothers to a bird portal to be rescued and teleported to a safe location away from Rupture farms. Abe also has a few whistling commands which are used in order to complete sound puzzles.</p>
<p>Another important game element that the player needs to rely heavily on is Abe’s ability to chant/possess. It allows Abe to take control of enemies. The player needs to be able to take control of enemies (security) in order to disarm dangerous situations further ahead or in the current area in order to progress. Sligs, which are the slug-type creatures that are employed as security personnel at Rupture farms always have a gun, so possessing one gives the player a chance to play with offensive/aggressive tactic.</p>
<div id="attachment_106" class="wp-caption aligncenter" style="width: 212px"><a href="http://idmindustry.files.wordpress.com/2010/08/raao0017.jpg"><img class="size-medium wp-image-106" title="Slig" src="http://idmindustry.files.wordpress.com/2010/08/raao0017.jpg?w=202&#038;h=204" alt="Slig" width="202" height="204" /></a><p class="wp-caption-text">Slig (Security)</p></div>
<p>With these game elements and defensive abilities, creates very interesting puzzles where the player has to think about his actions before he continues to go ahead. One mistake or out of time action might cost the game to re-spawn at the checkpoint (death of main character) or even worse, the death of a slave worker. While this was a very successful game system, criticism has been made for the large learning curve and saving at limited checkpoints.</p>
<p><strong>Game Levels</strong></p>
<p>The levels are constructed as a 2D platform, but the environments are created in a 3D landscape, which gives the player a more in-depth experience to the world. The main floor and ledges form the main platform and inform the player the limitations and boundaries of the area, so the game can have a high detailed environment but still provide the information needed for the player to play the game and acknowledge their boundaries.</p>
<div id="attachment_102" class="wp-caption aligncenter" style="width: 310px"><a href="http://idmindustry.files.wordpress.com/2010/08/ssao0101.jpg"><img class="size-medium wp-image-102" title="Scrapyard" src="http://idmindustry.files.wordpress.com/2010/08/ssao0101.jpg?w=300&#038;h=225" alt="Scrapyard" width="300" height="225" /></a><p class="wp-caption-text">Scrapyard Level</p></div>
<p>Obstacles in each level vary from environment to environment. In Rupture Farms (Meat processing factory), meat slicers, bombs, and electrical fields are stationed everywhere throughout the level slowing Abe down or causing a block. Other obstacles in Rupture Farms are biological, like security and vicious dogs that can follow Abe. In the environmental levels, vicious wild creatures, bee hives and swinging rock traps are in areas that prevent Abe from gaining the easiest access. This causes the player to explore the level and use various objects and think about different ways of solving the puzzle within the environment. For example: luring a creature away from an entrance by placing a piece of meat away from the current area. The creature immediately notices the meat and leaves the area allowing Abe to gain access. Other obstacles include whistle codes, where the player has to obtain the code and repeat it back via button combination to another character to pass an area.  </p>
<div id="attachment_105" class="wp-caption aligncenter" style="width: 310px"><a href="http://idmindustry.files.wordpress.com/2010/08/raao0016.jpg"><img class="size-medium wp-image-105" title="Desert Temple" src="http://idmindustry.files.wordpress.com/2010/08/raao0016.jpg?w=300&#038;h=225" alt="Desert Temple" width="300" height="225" /></a><p class="wp-caption-text">Desert Temple</p></div>
<p>Other areas in the game might involve Abe manoeuvring between platforms and areas, within a time frame or a dangerous circumstance. This might require the player to run, sneak past sleeping security guards, hoist up to higher levels, or roll into smaller gaps.</p>
<p><strong>Rewards</strong></p>
<p>The player is rewarded with cut-scenes of the story after progressing so far. This keeps the player intrigued about the story and helps develop an emotional attachment to the main character. For completing Abe’s spiritual journey, he is rewarded with a sacred power that allows Abe to take form of a beast that kills every enemy in the screen. This can only be accessed when saving a certain amount of Mudokons at a special portal.</p>
<p>The ending of the game also has two different outcomes. If you save all your buddies you receive the Good ending cut scene but if you neglect or kill you buddies in the process you’ll receive the Bad ending.</p>
<p><strong>Conclusion</strong></p>
<p>Abe’s Oddysee is definitely a challenging game; at times it can prove a little frustrating but still has that ability no matter how many times you die, to want to try again. The in-depth story and rich environments grab your attention from the start and keep the player curious and entertained. It also has a lot of humour throughout the game which helps raise its appeal. Interesting creatures, puzzles, and talking to other characters makes this game a very original and successful game, that being said its guaranteed leave any person with a smile on their face.</p>
<div id="attachment_103" class="wp-caption aligncenter" style="width: 310px"><a href="http://idmindustry.files.wordpress.com/2010/08/ssao0211.jpg"><img class="size-medium wp-image-103" title="Desert Level" src="http://idmindustry.files.wordpress.com/2010/08/ssao0211.jpg?w=300&#038;h=225" alt="Desert Level" width="300" height="225" /></a><p class="wp-caption-text">Desert Level</p></div>
<p> * All pictures sourced from <a href="http://oddworldlibrary.net/archives/togg/">http://oddworldlibrary.net/archives/togg/</a></p>
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			<media:title type="html">idmstudies</media:title>
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		<media:content url="http://idmindustry.files.wordpress.com/2010/08/raao0004.jpg?w=240" medium="image">
			<media:title type="html">Abe and Elum</media:title>
		</media:content>

		<media:content url="http://idmindustry.files.wordpress.com/2010/08/ssao0083.jpg?w=300" medium="image">
			<media:title type="html">Molluck</media:title>
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			<media:title type="html">Rupture Farms</media:title>
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			<media:title type="html">Slig</media:title>
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		<media:content url="http://idmindustry.files.wordpress.com/2010/08/ssao0101.jpg?w=300" medium="image">
			<media:title type="html">Scrapyard</media:title>
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		<media:content url="http://idmindustry.files.wordpress.com/2010/08/raao0016.jpg?w=300" medium="image">
			<media:title type="html">Desert Temple</media:title>
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		<media:content url="http://idmindustry.files.wordpress.com/2010/08/ssao0211.jpg?w=300" medium="image">
			<media:title type="html">Desert Level</media:title>
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	</item>
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		<title>Personal Artwork</title>
		<link>http://idmindustry.wordpress.com/2010/08/17/personal-artwork/</link>
		<comments>http://idmindustry.wordpress.com/2010/08/17/personal-artwork/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 00:39:25 +0000</pubDate>
		<dc:creator>Game Brain</dc:creator>
				<category><![CDATA[Personal Work]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Drawing]]></category>
		<category><![CDATA[Photoshop]]></category>

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		<description><![CDATA[Here&#8217;s a few of my pieces. I draw them on paper first Then scan them in and render them with photoshop.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=idmindustry.wordpress.com&amp;blog=15120781&amp;post=91&amp;subd=idmindustry&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div id="attachment_94" class="wp-caption aligncenter" style="width: 310px"><a href="http://idmindustry.files.wordpress.com/2010/08/bugcreature_final3.jpg"><img class="size-medium wp-image-94" title="Bug creature" src="http://idmindustry.files.wordpress.com/2010/08/bugcreature_final3.jpg?w=300&#038;h=264" alt="Bug creature" width="300" height="264" /></a><p class="wp-caption-text">Bug creature By Josh Sacco</p></div>
<p>Here&#8217;s a few of my pieces. I draw them on paper first Then scan them in and render them with photoshop.</p>
<div id="attachment_92" class="wp-caption aligncenter" style="width: 310px"><a href="http://idmindustry.files.wordpress.com/2010/08/12.jpg"><img class="size-medium wp-image-92" title="Jungle" src="http://idmindustry.files.wordpress.com/2010/08/12.jpg?w=300&#038;h=147" alt="Jungle" width="300" height="147" /></a><p class="wp-caption-text">Jungle By Josh sacco</p></div>
<div id="attachment_93" class="wp-caption aligncenter" style="width: 265px"><a href="http://idmindustry.files.wordpress.com/2010/08/arachma.jpg"><img class="size-medium wp-image-93" title="arachma" src="http://idmindustry.files.wordpress.com/2010/08/arachma.jpg?w=255&#038;h=300" alt="arachma" width="255" height="300" /></a><p class="wp-caption-text">arachma By Josh Sacco</p></div>
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			<media:title type="html">Bug creature</media:title>
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			<media:title type="html">Jungle</media:title>
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			<media:title type="html">arachma</media:title>
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		<title>Freeplay Independent Games Festival</title>
		<link>http://idmindustry.wordpress.com/2010/08/12/freeplay-independent-games-festival/</link>
		<comments>http://idmindustry.wordpress.com/2010/08/12/freeplay-independent-games-festival/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 02:46:04 +0000</pubDate>
		<dc:creator>Game Brain</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Freeplay is an event that happens yearly in melbourne which explores the creativity and artistic side of making games.  It&#8217;s on 14th &#8211; 15th of August at the State Library of Victoria, Melbourne. More information is at http://www.freeplay.net.au I intend to enter my game in the competition they run next year.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=idmindustry.wordpress.com&amp;blog=15120781&amp;post=65&amp;subd=idmindustry&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Freeplay is an event that happens yearly in melbourne which explores the creativity and artistic side of making games.  It&#8217;s on 14th &#8211; 15th of August at the State Library of Victoria, Melbourne.</p>
<p>More information is at <a href="http://www.freeplay.net.au">http://www.freeplay.net.au</a></p>
<p>I intend to enter my game in the competition they run next year.</p>
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		<item>
		<title>New Oddworld Game</title>
		<link>http://idmindustry.wordpress.com/2010/08/10/new-oddworld-game/</link>
		<comments>http://idmindustry.wordpress.com/2010/08/10/new-oddworld-game/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 01:46:56 +0000</pubDate>
		<dc:creator>Game Brain</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Just Add Water]]></category>
		<category><![CDATA[Oddworld]]></category>

		<guid isPermaLink="false">http://idmindustry.wordpress.com/?p=45</guid>
		<description><![CDATA[A game company who has influenced me greatly over the past 10 years is finally about the release a new game after five years. English game developer studio Just Add Water  announced that it has been co-operating with Oddworld Inhabitants over the last twelve months and is currently working on four or five projects that will see a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=idmindustry.wordpress.com&amp;blog=15120781&amp;post=45&amp;subd=idmindustry&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>A game company who has influenced me greatly over the past 10 years is finally about the release a new game after five years.</p>
<p>English game developer studio <a title="Just Add Water" href="http://www.jawltd.com/?p=546">Just Add Water </a> announced that it has been co-operating with Oddworld Inhabitants over the last twelve months and is currently working on four or five projects that will see a return to Oddworld.</p>
<p>While there are very few specifics, Just Add Water’s managing director Stewart Gilray told Glenn Percival, Joel Sherfinski and Josh Langford of the PS Nation Podcast the first project would see Abe but not on the PlayStation, and that he was hoping to reveal more in the next couple of weeks. </p>
<div id="attachment_47" class="wp-caption aligncenter" style="width: 235px"><a href="http://idmindustry.files.wordpress.com/2010/08/raao0003.jpg"><img class="size-medium wp-image-47" title="RAAO0003" src="http://idmindustry.files.wordpress.com/2010/08/raao0003.jpg?w=225&#038;h=300" alt="" width="225" height="300" /></a><p class="wp-caption-text">Abe</p></div>
<p style="text-align:center;">picture from <a href="http://oddworldlibrary.net">http://oddworldlibrary.net</a></p>
<p>I&#8217;m pretty excited about this up and coming game. Oddworld has always been known for its twisted creatures and dark humourous stories that bare a slight resemblance  to the problems we face In our global society.</p>
<p>&#8216;article from <a href="http://oddworldlibrary.net/oddblog/">http://oddworldlibrary.net/oddblog/</a>&#8216;</p>
<ul>
<li><a href="http://www.jawltd.com/?p=546">http://www.jawltd.com/?p=546</a></li>
<li><a href="http://www.oddworld.com/">http://www.oddworld.com/</a><a href="http://www.oddworld.com"></a></li>
</ul>
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			<media:title type="html">idmstudies</media:title>
		</media:content>

		<media:content url="http://idmindustry.files.wordpress.com/2010/08/raao0003.jpg?w=225" medium="image">
			<media:title type="html">RAAO0003</media:title>
		</media:content>
	</item>
		<item>
		<title>My Current Project</title>
		<link>http://idmindustry.wordpress.com/2010/08/10/my-current-project/</link>
		<comments>http://idmindustry.wordpress.com/2010/08/10/my-current-project/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 00:59:44 +0000</pubDate>
		<dc:creator>Game Brain</dc:creator>
				<category><![CDATA[Personal Work]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Game Maker]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[Xna]]></category>

		<guid isPermaLink="false">http://idmindustry.wordpress.com/?p=35</guid>
		<description><![CDATA[In the last month I&#8217;ve been looking at resurrecting a game idea and a character I drew a year ago. I started programming it for Xbox 360 via their game-creating program XNA studio. Being more &#8216;art-heavy&#8217;, I found the programming tiresome and repetitive. While I did make some progress and got a basic level started, the programming became continuously [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=idmindustry.wordpress.com&amp;blog=15120781&amp;post=35&amp;subd=idmindustry&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>In the last month I&#8217;ve been looking at resurrecting a game idea and a character I drew a year ago. I started programming it for Xbox 360 via their game-creating program XNA studio. Being more &#8216;art-heavy&#8217;, I found the programming tiresome and repetitive. While I did make some progress and got a basic level started, the programming became continuously frustrating and time-consuming. I gave up in the end due to my lack of progress although it was rewarding being able to play a small sample of my concept on the xbox 360.</p>
<p>I came back to a program I had used in the past for creating amateur games called Game maker. Due to its lack of professionalism and it&#8217;s limitations I thought it would be inferior to create the ideas I wanted on such an epic scale compared to the simplistic retro games that was often made with it.  To my surprise the newest version had new features that allowed me to handle all the art in the game alot easier, so I&#8217;m back on track with my concept idea.</p>
<div class="mceTemp mceIEcenter">
<div id="attachment_41" class="wp-caption aligncenter" style="width: 257px"><a href="http://idmindustry.files.wordpress.com/2010/08/feeble_teaserposter2.jpg"><img class="size-full wp-image-41" title="Feeble concept" src="http://idmindustry.files.wordpress.com/2010/08/feeble_teaserposter2.jpg?w=510" alt=""   /></a><p class="wp-caption-text">Feeble concept By Josh Sacco</p></div>
</div>
<ul>
<li><a href="http://creators.xna.com/en-US/">http://creators.xna.com/en-US/</a></li>
<li><a href="http://www.yoyogames.com/make">http://www.yoyogames.com/make</a></li>
</ul>
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			<media:title type="html">idmstudies</media:title>
		</media:content>

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			<media:title type="html">Feeble concept</media:title>
		</media:content>
	</item>
		<item>
		<title>Education in Australia</title>
		<link>http://idmindustry.wordpress.com/2010/08/09/education-in-australia/</link>
		<comments>http://idmindustry.wordpress.com/2010/08/09/education-in-australia/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 23:32:21 +0000</pubDate>
		<dc:creator>Game Brain</dc:creator>
				<category><![CDATA[Games Industry]]></category>
		<category><![CDATA[AIE]]></category>
		<category><![CDATA[Courses]]></category>
		<category><![CDATA[GDAA]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://idmindustry.wordpress.com/?p=24</guid>
		<description><![CDATA[More and more education is becoming available to students who want to venture into the industry. Here&#8217;s some of the sites I found. I, myself studied at AIE for two years and recieved my Diploma. I found it a very rewarding experience and gained an extensive amount of knowledge. http://www.aie.edu.au/ http://sydney.qantm.com/en-gb/home/ http://aftrs.edu.au/ http://www.csu.edu.au/courses/undergraduate/computer_science_games/index.html http://www.jmcacademy.edu.au/courses.cfm?id=7 http://www.raffles.edu.au/index.php/Bachelor-of-Arts-VisComm/Games-Design.html<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=idmindustry.wordpress.com&amp;blog=15120781&amp;post=24&amp;subd=idmindustry&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>More and more education is becoming available to students who want to venture into the industry. Here&#8217;s some of the sites I found. I, myself studied at AIE for two years and recieved my Diploma. I found it a very rewarding experience and gained an extensive amount of knowledge.</p>
<ul>
<li><a href="http://www.aie.edu.au/">http://www.aie.edu.au/</a></li>
<li><a href="http://sydney.qantm.com/en-gb/home/">http://sydney.qantm.com/en-gb/home/</a></li>
<li><a href="http://aftrs.edu.au/">http://aftrs.edu.au/</a></li>
<li><a href="http://www.csu.edu.au/courses/undergraduate/computer_science_games/index.html">http://www.csu.edu.au/courses/undergraduate/computer_science_games/index.html</a></li>
<li><a href="http://www.jmcacademy.edu.au/courses.cfm?id=7">http://www.jmcacademy.edu.au/courses.cfm?id=7</a></li>
<li><a href="http://www.raffles.edu.au/index.php/Bachelor-of-Arts-VisComm/Games-Design.html">http://www.raffles.edu.au/index.php/Bachelor-of-Arts-VisComm/Games-Design.html</a></li>
</ul>
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			<media:title type="html">idmstudies</media:title>
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		<title>Game Developers in Australia</title>
		<link>http://idmindustry.wordpress.com/2010/08/09/game-studios-in-australia/</link>
		<comments>http://idmindustry.wordpress.com/2010/08/09/game-studios-in-australia/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 22:58:21 +0000</pubDate>
		<dc:creator>Game Brain</dc:creator>
				<category><![CDATA[Games Industry]]></category>
		<category><![CDATA[Blue Tongue]]></category>
		<category><![CDATA[Game Developers]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://idmindustry.wordpress.com/?p=7</guid>
		<description><![CDATA[Victoria Website BigAnt Studios http://www.bigant.com Bluetongue Entertainment http://www.bluetongue.com Brawsome http://brawsome.com.au/ Electronic Arts http://www.electronicarts.com.au/ Endgame Studios http://www.endgamestudios.com Firemint http://www.firemint.com Infinite Interactive http://www.infinite-interactive.com Iron Monkey Studios http://www.ironmonkeystudios.com Jumbuck Entertainment http://www.jumbuck.com Krome Studios (Melbourne) http://www.kromestudios.com Millipede Creative Development http://www.millipede.com.au Red Moon Games http://www.redmoongames.com Redtribe http://www.redtribe.com Sector3 http://games.sector3.com.au/ Tantalus Media http://www.tantalus.com.au The Voxel Agents http://www.thevoxelagents.com Third Wave Games http://www.thirdwavegames.com [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=idmindustry.wordpress.com&amp;blog=15120781&amp;post=7&amp;subd=idmindustry&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<table border="1" cellspacing="0" cellpadding="0" width="633">
<tbody>
<tr>
<td width="246" valign="top"><strong>Victoria</strong></td>
<td width="387" valign="top"><strong>Website</strong></td>
</tr>
<tr>
<td width="246">BigAnt Studios</td>
<td width="387" valign="top"><a href="http://www.bigant.com/">http://www.bigant.com</a></td>
</tr>
<tr>
<td width="246">Bluetongue Entertainment</td>
<td width="387" valign="top"><a href="http://www.bluetongue.com/">http://www.bluetongue.com</a></td>
</tr>
<tr>
<td width="246">Brawsome</td>
<td width="387" valign="top"><a href="http://brawsome.com.au/">http://brawsome.com.au/</a></td>
</tr>
<tr>
<td width="246">Electronic Arts</td>
<td width="387" valign="top"><a href="http://www.electronicarts.com.au/">http://www.electronicarts.com.au/</a></td>
</tr>
<tr>
<td width="246">Endgame Studios</td>
<td width="387" valign="top"><a href="http://www.endgamestudios.com/">http://www.endgamestudios.com</a></td>
</tr>
<tr>
<td width="246">Firemint</td>
<td width="387" valign="top"><a href="http://www.firemint.com/">http://www.firemint.com</a></td>
</tr>
<tr>
<td width="246">Infinite Interactive</td>
<td width="387" valign="top"><a href="http://www.infinite-interactive.com/">http://www.infinite-interactive.com</a></td>
</tr>
<tr>
<td width="246">Iron Monkey Studios</td>
<td width="387" valign="top"><a href="http://www.ironmonkeystudios.com/">http://www.ironmonkeystudios.com</a></td>
</tr>
<tr>
<td width="246">Jumbuck Entertainment</td>
<td width="387" valign="top"><a href="http://www.jumbuck.com/">http://www.jumbuck.com</a></td>
</tr>
<tr>
<td width="246">Krome Studios (Melbourne)</td>
<td width="387" valign="top"><a href="http://www.kromestudios.com/">http://www.kromestudios.com</a></td>
</tr>
<tr>
<td width="246">Millipede Creative Development</td>
<td width="387" valign="top"><a href="http://www.millipede.com.au/">http://www.millipede.com.au</a></td>
</tr>
<tr>
<td width="246">Red Moon Games</td>
<td width="387" valign="top"><a href="http://www.redmoongames.com/">http://www.redmoongames.com</a></td>
</tr>
<tr>
<td width="246">Redtribe</td>
<td width="387" valign="top"><a href="http://www.redtribe.com/">http://www.redtribe.com</a></td>
</tr>
<tr>
<td width="246">Sector3</td>
<td width="387" valign="top"><a href="http://games.sector3.com.au/">http://games.sector3.com.au/</a></td>
</tr>
<tr>
<td width="246">Tantalus Media</td>
<td width="387" valign="top"><a href="http://www.tantalus.com.au/">http://www.tantalus.com.au</a></td>
</tr>
<tr>
<td width="246">The Voxel Agents</td>
<td width="387" valign="top"><a href="http://www.thevoxelagents.com/">http://www.thevoxelagents.com</a></td>
</tr>
<tr>
<td width="246">Third Wave Games</td>
<td width="387" valign="top"><a href="http://www.thirdwavegames.com/">http://www.thirdwavegames.com</a></td>
</tr>
<tr>
<td width="246">Tin Man Games</td>
<td width="387" valign="top"><a href="http://www.tinmangames.com.au/">http://www.tinmangames.com.au/</a></td>
</tr>
<tr>
<td width="246">Torus Games</td>
<td width="387" valign="top"><a href="http://www.torus.com.au/">http://www.torus.com.au</a></td>
</tr>
<tr>
<td width="246">Touch My Pixel</td>
<td width="387" valign="top"><a href="http://www.touchmypixel.com/">http://www.touchmypixel.com</a></td>
</tr>
<tr>
<td width="246">Trickstar</td>
<td width="387" valign="top"><a href="http://www.trickstargames.com/">http://www.trickstargames.com/</a></td>
</tr>
<tr>
<td width="246">Visual Jazz</td>
<td width="387" valign="top"><a href="http://www.visualjazz.com.au/#/news">http://www.visualjazz.com.au</a></td>
</tr>
<tr>
<td width="246">Wicked Witch Software</td>
<td width="387" valign="top"><a href="http://www.wicked-witch.com.au/">http://www.wicked-witch.com.au/</a></td>
</tr>
<tr>
<td width="246"><strong>Queensland</strong></td>
<td width="387" valign="top"><strong>Website</strong></td>
</tr>
<tr>
<td width="246">3D Blokes Studio</td>
<td width="387" valign="top"><a href="http://www.3blokesstudios.com/" target="_blank">http://www.3blokesstudios.com</a></td>
</tr>
<tr>
<td width="246">Aberrant Entertainment</td>
<td width="387" valign="top"><a href="http://www.aberrant.com.au/">http://www.aberrant.com.au/</a></td>
</tr>
<tr>
<td width="246">Auran</td>
<td width="387" valign="top"><a href="http://www.auran.com/">http://www.auran.com</a></td>
</tr>
<tr>
<td width="246">Curious Bear Productions</td>
<td width="387" valign="top"><a href="http://www.curiousbearproductions.com/" target="_blank">http://www.curiousbearproductions.com</a></td>
</tr>
<tr>
<td width="246">FreshTone Games</td>
<td width="387" valign="top"><a href="http://www.freshtonegames.com/">http://www.freshtonegames.com</a></td>
</tr>
<tr>
<td width="246">Halfbrick</td>
<td width="387" valign="top"><a href="http://www.halfbrick.com/">http://www.halfbrick.com</a></td>
</tr>
<tr>
<td width="246">Hoodlum</td>
<td width="387" valign="top"><a href="http://www.hoodlum.com.au/" target="_blank">http://www.hoodlum.com.au</a></td>
</tr>
<tr>
<td width="246">Krome Studios</td>
<td width="387" valign="top"><a href="http://www.kromestudios.com/" target="_blank">http://www.kromestudios.com</a></td>
</tr>
<tr>
<td width="246">Moket</td>
<td width="387" valign="top"><a href="http://moket.com/" target="_blank">http://moket.com</a></td>
</tr>
<tr>
<td width="246">The Creative Assembly</td>
<td width="387" valign="top"><a href="http://www.creative-assembly.com.au/" target="_blank">http://www.creative-assembly.com.au</a></td>
</tr>
<tr>
<td width="246">THQ Studio Australia</td>
<td width="387" valign="top"><a href="http://www.thqstudioaustralia.com/">http://www.thqstudioaustralia.com</a></td>
</tr>
<tr>
<td width="246">Valhalla Studios</td>
<td width="387" valign="top"><a href="http://www.conclavecreations.com/valhalla" target="_blank">http://www.conclavecreations.com/valhalla</a></td>
</tr>
<tr>
<td width="246">Wildfire Studios</td>
<td width="387" valign="top"><a href="http://www.wildfire.com.au/" target="_blank">http://www.wildfire.com.au</a></td>
</tr>
<tr>
<td width="246">Wired Developments</td>
<td width="387" valign="top"><a href="http://www.wireddevelopments.com/" target="_blank">http://www.wireddevelopments.com</a></td>
</tr>
<tr>
<td width="246"><strong>New South Wales</strong></td>
<td width="387" valign="top"><strong>Website</strong></td>
</tr>
<tr>
<td width="246">Epiphany Games</td>
<td width="387" valign="top"><a href="http://epiphanygames.net/">http://epiphanygames.net/</a></td>
</tr>
<tr>
<td width="246">Microforte (Sydney)</td>
<td width="387" valign="top"><a href="http://www.microforte.com/">http://www.microforte.com</a></td>
</tr>
<tr>
<td width="246">Nigredo Studios</td>
<td width="387" valign="top"><a href="http://www.nigredostudios.com/">http://www.nigredostudios.com/</a></td>
</tr>
<tr>
<td width="246">Nnooo</td>
<td width="387" valign="top"><a href="http://nnooo.com/nnooo.html">http://nnooo.com/nnooo.html</a></td>
</tr>
<tr>
<td width="246" valign="top">Prophecy Games</td>
<td width="387" valign="top"><a href="http://www.prophecygames.com/">http://www.prophecygames.com/</a></td>
</tr>
<tr>
<td width="246">Subversive Games</td>
<td width="387" valign="top"><a href="http://www.subversivegames.com/portal/index.php">http://www.subversivegames.com/portal/index.php</a></td>
</tr>
<tr>
<td width="246">Team Bondi</td>
<td width="387" valign="top"><a href="http://www.teambondi.com/">http://www.teambondi.com</a></td>
</tr>
<tr>
<td width="246">Viva La Mobile</td>
<td width="387" valign="top"><a href="http://www.vivalamobile.com/">http://www.vivalamobile.com</a></td>
</tr>
<tr>
<td width="246"><strong>South Australia</strong></td>
<td width="387" valign="top"><strong>Website</strong></td>
</tr>
<tr>
<td width="246">Holopoint</td>
<td width="387" valign="top"><a href="http://www.holopoint.com.au/">http://www.holopoint.com.au/</a></td>
</tr>
<tr>
<td width="246"> </td>
<td width="387" valign="top"> </td>
</tr>
<tr>
<td width="246">People’s Republic of Animation</td>
<td width="387" valign="top"><a href="http://thepra.com.au/">http://thepra.com.au</a></td>
</tr>
<tr>
<td width="246">StarPlayIt</td>
<td width="387" valign="top"><a href="http://www.starplayit.com/">http://www.starplayit.com</a></td>
</tr>
<tr>
<td width="246">Wheelspin Studios</td>
<td width="387" valign="top"><a href="http://www.wheelspinstudios.com/">http://www.wheelspinstudios.com/</a></td>
</tr>
<tr>
<td width="246"><strong>ACT</strong></td>
<td width="387" valign="top"><strong>Website</strong></td>
</tr>
<tr>
<td width="246">2K Australia</td>
<td width="387" valign="top"><a href="http://2kaustralia.com/">http://2kaustralia.com/</a></td>
</tr>
<tr>
<td width="246">Micro Fortè</td>
<td width="387" valign="top"><a href="http://www.microforte.com/">http://www.microforte.com</a></td>
</tr>
<tr>
<td width="246"><strong>Western Australia</strong></td>
<td width="387" valign="top"><strong>Website</strong></td>
</tr>
<tr>
<td width="246">Bungarra Software</td>
<td width="387" valign="top"><a href="http://bungarra.com/">http://bungarra.com/</a></td>
</tr>
<tr>
<td width="246">Spinfast</td>
<td width="387" valign="top"><a href="http://www.spinfast.com.au/">http://www.spinfast.com.au/</a></td>
</tr>
<tr>
<td width="246">Super Furious Software</td>
<td width="387" valign="top"><a href="http://www.superfurious.com/">http://www.superfurious.com/</a></td>
</tr>
</tbody>
</table>
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